
One of my hobbies is poison dart frogs; I find them striking, beautiful, inspiring, etc. I was looking at the commercial websites for a lot of vendors/breeders of these animals, and very quickly decided that they were all pretty ugly. Not just that, they looked cheap and unprofessional, not something that really builds trust in [...]

I decided to create a second portfolio, specifically for graphic and web design work. This is what I’ve ended up with so far. It’s very simple, but still exemplifies good design and typography. I decided to make one of its focal points Twitter, an interesting social phenomenon that I’m still trying to wrap my head [...]

Dismantle.Repair is a unique first-person “shooter.” Shooter is in quotes because the focus isn’t so much on combat, but on base-building. The game takes place in the post-apocalyptic future, where most of modern society has been destroyed. 2 teams fight against each other to gather resources, build up their bases and try [...]

[DOWNLOAD XNA CREATORS CLUB GAMEPACK .RAR]
Project Gravity : 2D is a 2D puzzle-platformer where the player must navigate spatially through a level using the manipulation of gravity as their main mechanic. It is a proof of concept for the original Project Gravity, created in XNA 3.0.
CONTROLS:
Move Left/Right: Left/Right Arrows
Jump: Space Bar
Change Gravity: WASD
Rotate Clockwise: [...]

[DOWNLOAD VS2005 PROJECT .RAR]
The Nutrition Simulation was developed by myself, Andy Bold, Kelly Wehbi, and Donoven Dansberry. It is an application developed in C# to help users learn the basics of good nutrition through the presentation of fundamental information and experimentation with meal plans and diet.
The simulation is broken down into 3 basic sections: [...]

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The semester before the capstone began, each designer submitted a brief high concept proposal. There were approximately 20 in all, which got narrowed down to 6, and eventually 3 game ideas, each of which were developed into full fledged game design documents. Project Gravity (initially entitled Phys/Chem) was my initial proposal for the [...]

[DOWNLOAD VS2005 PROJECT .RAR]
As an assignment for my C++ Programming class, Andy Bold and I created a remake of the classic board game, Battleship. Battleship was programmed in C++ as a console application and features fully place-able ships, player attack input, and a rudimentary AI opponent. It is, for all intents and purposes, [...]

[DOWNLOAD VS2005 PROJECT .RAR]
As an assignment for my C++ Programming class, I created a remake of the classic arcade game, Snake. Snake was programmed in C++ as a console application and features a start scree, game screen and losing screen, player-controlled Snake that grows dynamically, randomly placed apples, and a score.
Controls: The snake [...]

[DOWNLOAD MAP .BSP]
In the Spring 2008 semester, the president of Columbia’s Game Players Club proposed a Portal tournament to the Game Creators Club (2 significantly different clubs). His idea was that the Game Creator’s Club would create a series of new and unique Portal levels, to be played by a group of players in [...]